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Showing posts with the label Maths

Week 3 (Maths): Pi

  Pi Pi is defined as the ratio circumference, it's important for navigation. Pi is really important for rendering shapes, accurately involving circles Pi is approximated to 3.13159.  Task For a task we needed to do, we looked at a circle which had a Circumference (C) of 314,159 miles. We needed to figure out the; Diameter (D), Radius (R), Area (A), Surface Area (S) & Volume (V).  The formulas consisted of; C = Pi x D D = C/Pi R = C/2 x Pi  S = 4 x Pi x R ² V = (4/3) x Pi x R ³ Diameter To work out the diameter it was 314159 (circumference)/ Pi = 99,999.91553 Radius To work on the Radius of the circle, I did 314159 (circumference) /2 x Pi = 49,999.95777 Area To work out the radius I've done Pi x 49,999.95777(radius) ² = 785398367 Surface Area To work out the Surface Area I've done 4 x Pi x 49,999.95777 (radius) ²   = 3.141587347x10^10 Volume To work out volume is was (4/3) x Pi x 49.999.95777³ = 50235974489x10^14

Week 2 Maths (Mohammed)

  Maths Week 2 Research Task So, for todays & last Thursdays lesson we've had to research different types of numbers such as Natural Numbers, Square Numbers etc., and how they are used in the Animation, Games & VFX industry.  Natural Numbers Are a part of the number system from 1 to infinity.  They don't include zero or negative numbers as well as fractions & decimals. Only positive integers. Examples include 1, 2, 3 ,4.... Natural Numbers can be used in Games Design to display the amount of something is in a game. For example, Natural Numbers are used in health-bars to display the game character's health. This makes it easier for the player to see. Rational and Irrational Numbers Rational Numbers are numbers that can be in the form of a fraction that is just integers .  It can also be any number which is predictable and we know where that number starts and ends.   However, there are types of decimals in Rational Numbers.  5/4 = 1.25 (Termi...

Week 1 Maths (Mohammed)

  Number Systems In the first lesson of Maths in the NextGen course, we looked at Number Systems. We've looked at; Ancient Binary Hexadecimal Conversions We then looked at BOPS which is similar to BIDMAS; B rackets I ndices D ivision M ultiplication A ddition  S ubtraction However, the operation of BOPS is slightly different & a bit odd for me to...get used to.... B rackets  O perations (powers & square roots) P roducts ( Multiplication, Division (in that left-right order) ) S ums (Addition and Subtraction (in that left-right order) ) Hexadecimals