Sculpting in Blender
Sculpting in Blender In Blender, our teacher showed us the sculpting tab. The Sculpting Tab in Blender is used to sculpt meshes, mainly for making realistic human models or for adding details to food models like odd crevices to a doughnut. Before getting used to Blender's Sculpting Tab, we messed around with many of the sculpting tools such as the inflate, etc., And then, for a little task, we had to have two cube meshes in the viewport. Then, I renamed both meshes, one naming "cube_low" and the other "cube_high". Then I selected mesh "cube_high", added in a Sub-Surf Modifier, and added loop cuts and brought them right to the original edges of the cube mesh. The reason why this was done is because, when applying a Sub-Surf modifier to a cube, it deforms it, making it look like an odd cylinder. So, adding loop cuts and bringing them, really tight to the original edges of the cube, can bring back it's shape. Once all that's done, I applied the su...
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