Harry101UK is a 3D Artist, in the UK. Harry is most known for his animations based on the memorable video game franchise, Portal. He utilises Source Filmmaker, an animation software which uses the Source engine but has recently moved on to Source 2 Filmmaker, an updated version of the original Source Filmmaker, which is present in Valve's most recent game directory, Half Life: Alyx. Harry101UK is most known for his "Meet the Cores" franchise which is a parody of the popular video game trailers for Team Fortress 2.
Harry is also known for parodying famous songs & making them Portal-themed. "This is Aperture" being one of them, which is a parody of a song from The Nightmare Before Christmas, "This is Halloween".
Why his work inspires me
One of the main reasons why his work is such a huge deal to me is that, he's a huge inspiration in becoming a 3D Artist as well. His work, gives me an energy jolt into using Source Filmmaker myself, and I do enjoy using the software, despite how old & buggy it is. I plan to become an animator for short films. Here's some of my work;
Andrew Stanton
Andrew Stanton is a Director, Screenwriter & Animator at Pixar. As a Director, Andrew's work is most known for, WALL-E, Finding Nemo, Finding Dory. I find that the work he does, especially for WALL-E, inspires me to be an animator myself.
Why his work inspires me?
When I watched WALL-E when I was a child, I was immediately hooked into the character & the story. The animation in, WALL-E itself was really captivating to see & how it all came together, it really captured my goal to becoming an animator.
Brad Bird
Brad Bird is another animator, director & voice actor at Pixar, who inspires me in becoming an animator. He's most known for, The Iron Giant, The Incredibles & Incredibles 2.
Why his work inspires me?
Bird's work in the Incredibles franchise, which is another childhood treasure for me, really gave me the energy to work as an animator.
Sculpting in Blender In Blender, our teacher showed us the sculpting tab. The Sculpting Tab in Blender is used to sculpt meshes, mainly for making realistic human models or for adding details to food models like odd crevices to a doughnut. Before getting used to Blender's Sculpting Tab, we messed around with many of the sculpting tools such as the inflate, etc., And then, for a little task, we had to have two cube meshes in the viewport. Then, I renamed both meshes, one naming "cube_low" and the other "cube_high". Then I selected mesh "cube_high", added in a Sub-Surf Modifier, and added loop cuts and brought them right to the original edges of the cube mesh. The reason why this was done is because, when applying a Sub-Surf modifier to a cube, it deforms it, making it look like an odd cylinder. So, adding loop cuts and bringing them, really tight to the original edges of the cube, can bring back it's shape. Once all that's done, I applied the su...
TARDIS Compositing Project Plan/Idea I've seen several renders of people compositing their TARDIS models on shots from various models from Doctor Who, even on-set photos. I sometimes see TARDIS composite renders in other movies, such as Bladerunner 2049 . I wanted to do something a little different by taking actual photos of Leicester City Centre, and composite my TARDIS 3d model in those photos instead. I asked my friend, Bhadir ( bhadir.jpg on Instagram), who is a photographer and he is able to help me out with this project. Unfortunately, he is studying in London but, when he's able to come to Leicester, we'll be able to take some photos of the city centre. Bhadir has advised me to consider doing a "recce" (reconnaissance), which means surveying the area to get a good idea of what the it is, how we could take the photo, etc,. from my understanding and I do agree with him. As I'm not fully clear on how a reconnaissance is done for photography, I'll ...
Mohammed's Synoptic Project (MOCK) It is the second year of our course, and our teacher has assigned us with a mock synoptic project, This was to give us a taster on how it works and how well we can work as a group. We've been given three briefs to choose; a games brief, an animation brief and a VFX brief. Since there are four of us who chosen the animation brief, our teacher put us into a group. Our group consists of; Leon - Storyboard Artist, Concept Artist, Rigger Jamie - 3d Character Creator Mohammed (me) - 3d Character Creator (Robots), Concept Artist, Animator Miles - 3d Scenebuilder The animation brief explained to make a 30-40 second trailer of an upcoming animation series. We went with an idea where it's set in a post-apocalyptic Earth, where robots have taken over the world and it eradicated almost all human life. Pre-Production We began by making concept art for the characters. Leon is making the concept art for the two human characters and the robots,...
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